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shader: Implement SR_THREAD_KILL
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@ -790,6 +790,9 @@ void EmitContext::DefineInputs(const Info& info) {
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if (info.uses_local_invocation_id) {
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local_invocation_id = DefineInput(*this, U32[3], spv::BuiltIn::LocalInvocationId);
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}
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if (info.uses_is_helper_invocation) {
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is_helper_invocation = DefineInput(*this, U1, spv::BuiltIn::HelperInvocation);
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}
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if (info.uses_subgroup_mask) {
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subgroup_mask_eq = DefineInput(*this, U32[4], spv::BuiltIn::SubgroupEqMaskKHR);
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subgroup_mask_lt = DefineInput(*this, U32[4], spv::BuiltIn::SubgroupLtMaskKHR);
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