shader: Implement SR_THREAD_KILL

This commit is contained in:
ReinUsesLisp
2021-04-11 19:16:12 -03:00
committed by ameerj
parent c9337a4ae4
commit 5c61e860e4
10 changed files with 22 additions and 0 deletions

View File

@ -790,6 +790,9 @@ void EmitContext::DefineInputs(const Info& info) {
if (info.uses_local_invocation_id) {
local_invocation_id = DefineInput(*this, U32[3], spv::BuiltIn::LocalInvocationId);
}
if (info.uses_is_helper_invocation) {
is_helper_invocation = DefineInput(*this, U1, spv::BuiltIn::HelperInvocation);
}
if (info.uses_subgroup_mask) {
subgroup_mask_eq = DefineInput(*this, U32[4], spv::BuiltIn::SubgroupEqMaskKHR);
subgroup_mask_lt = DefineInput(*this, U32[4], spv::BuiltIn::SubgroupLtMaskKHR);