shader/decode: Remove extras from MetaTexture

This commit is contained in:
ReinUsesLisp
2019-02-22 03:30:12 -03:00
parent 48e6f77c03
commit 5ca63d0675
4 changed files with 65 additions and 40 deletions

View File

@ -290,7 +290,9 @@ struct MetaTexture {
const Sampler& sampler;
Node array{};
Node depth_compare{};
std::vector<Node> extras;
Node bias{};
Node lod{};
Node component{};
u32 element{};
};