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Remove memory allocations in some hot paths
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@ -84,7 +84,8 @@ struct RuntimeInfo {
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bool glasm_use_storage_buffers{};
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/// Transform feedback state for each varying
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std::vector<TransformFeedbackVarying> xfb_varyings;
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std::array<TransformFeedbackVarying, 256> xfb_varyings{};
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u32 xfb_count{0};
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};
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} // namespace Shader
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