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gl_shader_decompiler: Implement saturate for float instructions.
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@ -213,7 +213,6 @@ union Instruction {
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BitField<28, 8, Register> gpr28;
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BitField<39, 8, Register> gpr39;
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BitField<48, 16, u64> opcode;
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BitField<50, 1, u64> saturate_a;
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union {
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BitField<20, 19, u64> imm20_19;
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@ -222,7 +221,7 @@ union Instruction {
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BitField<46, 1, u64> abs_a;
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BitField<48, 1, u64> negate_a;
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BitField<49, 1, u64> abs_b;
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BitField<50, 1, u64> abs_d;
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BitField<50, 1, u64> saturate_d;
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BitField<56, 1, u64> negate_imm;
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union {
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