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shader_ir: Rename Get/SetTemporal to Get/SetTemporary
This is more accurate in terms of describing what the functions are actually doing. Temporal relates to time, not the setting of a temporary itself.
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@ -207,8 +207,8 @@ private:
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Node GetInternalFlag(InternalFlag flag, bool negated = false);
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/// Generates a node representing a local memory address
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Node GetLocalMemory(Node address);
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/// Generates a temporal, internally it uses a post-RZ register
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Node GetTemporal(u32 id);
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/// Generates a temporary, internally it uses a post-RZ register
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Node GetTemporary(u32 id);
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/// Sets a register. src value must be a number-evaluated node.
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void SetRegister(NodeBlock& bb, Tegra::Shader::Register dest, Node src);
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@ -218,8 +218,8 @@ private:
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void SetInternalFlag(NodeBlock& bb, InternalFlag flag, Node value);
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/// Sets a local memory address. address and value must be a number-evaluated node
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void SetLocalMemory(NodeBlock& bb, Node address, Node value);
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/// Sets a temporal. Internally it uses a post-RZ register
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void SetTemporal(NodeBlock& bb, u32 id, Node value);
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/// Sets a temporary. Internally it uses a post-RZ register
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void SetTemporary(NodeBlock& bb, u32 id, Node value);
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/// Sets internal flags from a float
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void SetInternalFlagsFromFloat(NodeBlock& bb, Node value, bool sets_cc = true);
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