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shader: Implement miss attribute layer
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@ -205,6 +205,9 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
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case IR::Attribute::PrimitiveId:
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ctx.AddF32("{}=itof(gl_PrimitiveID);", inst);
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break;
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case IR::Attribute::Layer:
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ctx.AddF32("{}=itof(gl_Layer);", inst);
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break;
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case IR::Attribute::PositionX:
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case IR::Attribute::PositionY:
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case IR::Attribute::PositionZ:
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