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shader: Add logging
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@ -115,7 +115,7 @@ void EmitEmitVertex(EmitContext& ctx, ScalarS32 stream) {
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void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) {
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if (!stream.IsImmediate()) {
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// LOG_WARNING not immediate
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LOG_WARNING(Shader_GLASM, "Stream is not immediate");
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}
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ctx.reg_alloc.Consume(stream);
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ctx.Add("ENDPRIM;");
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