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https://github.com/yuzu-emu/yuzu.git
synced 2025-06-18 23:47:57 -05:00
service: nvflinger: Improve synchronization for BufferQueue.
- Use proper mechanisms for blocking on DequeueBuffer. - Ensure service thread terminates on emulation Shutdown.
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@ -88,6 +88,10 @@ NVFlinger::NVFlinger(Core::System& system) : system(system) {
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}
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NVFlinger::~NVFlinger() {
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for (auto& buffer_queue : buffer_queues) {
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buffer_queue->Disconnect();
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}
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if (system.IsMulticore()) {
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is_running = false;
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wait_event->Set();
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@ -132,8 +136,9 @@ std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
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const u64 layer_id = next_layer_id++;
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const u32 buffer_queue_id = next_buffer_queue_id++;
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buffer_queues.emplace_back(system.Kernel(), buffer_queue_id, layer_id);
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display->CreateLayer(layer_id, buffer_queues.back());
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buffer_queues.emplace_back(
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std::make_unique<BufferQueue>(system.Kernel(), buffer_queue_id, layer_id));
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display->CreateLayer(layer_id, *buffer_queues.back());
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return layer_id;
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}
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@ -170,13 +175,13 @@ std::shared_ptr<Kernel::ReadableEvent> NVFlinger::FindVsyncEvent(u64 display_id)
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BufferQueue* NVFlinger::FindBufferQueue(u32 id) {
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const auto guard = Lock();
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const auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(),
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[id](const auto& queue) { return queue.GetId() == id; });
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[id](const auto& queue) { return queue->GetId() == id; });
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if (itr == buffer_queues.end()) {
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return nullptr;
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}
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return &*itr;
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return itr->get();
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}
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VI::Display* NVFlinger::FindDisplay(u64 display_id) {
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