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remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency
Signed-off-by: arades79 <scravers@protonmail.com>
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@ -223,7 +223,7 @@ public:
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float GenerateRandomF32() {
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// Floats have 24 bits of mantissa.
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constexpr static u32 MantissaBits = 24;
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constexpr u32 MantissaBits = 24;
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return static_cast<float>(GenerateRandomU24()) * (1.0f / (1U << MantissaBits));
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}
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@ -234,9 +234,9 @@ public:
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// Nintendo does not. They use (32 - 5) = 27 bits from the first rnd32()
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// call, and (32 - 6) bits from the second. We'll do what they do, but
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// There's not a clear reason why.
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constexpr static u32 MantissaBits = 53;
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constexpr static u32 Shift1st = (64 - MantissaBits) / 2;
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constexpr static u32 Shift2nd = (64 - MantissaBits) - Shift1st;
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constexpr u32 MantissaBits = 53;
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constexpr u32 Shift1st = (64 - MantissaBits) / 2;
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constexpr u32 Shift2nd = (64 - MantissaBits) - Shift1st;
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const u32 first = (this->GenerateRandomU32() >> Shift1st);
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const u32 second = (this->GenerateRandomU32() >> Shift2nd);
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