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shader: Implement NDC [-1, 1], attribute types and default varying initialization
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@ -15,6 +15,10 @@ OPCODE(SelectionMerge, Void, Labe
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OPCODE(Return, Void, )
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OPCODE(DemoteToHelperInvocation, Void, Label, )
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// Special operations
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OPCODE(Prologue, Void, )
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OPCODE(Epilogue, Void, )
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// Context getters/setters
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OPCODE(GetRegister, U32, Reg, )
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OPCODE(SetRegister, Void, Reg, U32, )
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