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glsl: Fix atomic SSBO offsets
and implement misc getters
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@ -38,7 +38,7 @@ std::string GetMaxThreadId(std::string_view thread_id, std::string_view clamp,
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} // namespace
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void EmitLaneId([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst) {
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NotImplemented();
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ctx.AddU32("{}=gl_SubGroupInvocationARB&31u;", inst);
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}
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void EmitVoteAll(EmitContext& ctx, IR::Inst& inst, std::string_view pred) {
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