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Add missing dowhile loops around FindBuffer calls
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@ -13,6 +13,7 @@
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#include "common/microprofile.h"
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#include "common/scope_exit.h"
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#include "common/settings.h"
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#include "video_core/buffer_cache/buffer_cache.h"
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#include "video_core/control/channel_state.h"
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#include "video_core/engines/draw_manager.h"
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#include "video_core/engines/kepler_compute.h"
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@ -285,6 +286,7 @@ void RasterizerVulkan::DrawTexture() {
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query_cache.NotifySegment(true);
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std::scoped_lock l{texture_cache.mutex};
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texture_cache.SynchronizeGraphicsDescriptors();
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texture_cache.UpdateRenderTargets(false);
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