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Service/sockets: add bsd:s, nsd:a, nsd:u services
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90
src/core/hle/service/sockets/bsd.cpp
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90
src/core/hle/service/sockets/bsd.cpp
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@ -0,0 +1,90 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/service/sockets/bsd.h"
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namespace Service {
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namespace Sockets {
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void BSD::RegisterClient(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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rb.Push<u32>(0); // bsd errno
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}
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void BSD::StartMonitoring(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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rb.Push<u32>(0); // bsd errno
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}
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void BSD::Socket(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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u32 domain = rp.Pop<u32>();
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u32 type = rp.Pop<u32>();
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u32 protocol = rp.Pop<u32>();
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LOG_WARNING(Service, "(STUBBED) called domain=%u type=%u protocol=%u", domain, type, protocol);
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u32 fd = next_fd++;
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IPC::ResponseBuilder rb{ctx, 4};
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rb.Push(RESULT_SUCCESS);
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rb.Push<u32>(fd);
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rb.Push<u32>(0); // bsd errno
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}
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void BSD::Connect(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 4};
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rb.Push(RESULT_SUCCESS);
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rb.Push<u32>(0); // ret
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rb.Push<u32>(0); // bsd errno
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}
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void BSD::SendTo(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 4};
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rb.Push(RESULT_SUCCESS);
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rb.Push<u32>(0); // ret
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rb.Push<u32>(0); // bsd errno
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}
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void BSD::Close(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 4};
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rb.Push(RESULT_SUCCESS);
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rb.Push<u32>(0); // ret
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rb.Push<u32>(0); // bsd errno
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}
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BSD::BSD(const char* name) : ServiceFramework(name) {
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static const FunctionInfo functions[] = {
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{0, &BSD::RegisterClient, "RegisterClient"},
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{1, &BSD::StartMonitoring, "StartMonitoring"},
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{2, &BSD::Socket, "Socket"},
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{11, &BSD::SendTo, "SendTo"},
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{14, &BSD::Connect, "Connect"},
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{26, &BSD::Close, "Close"},
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};
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RegisterHandlers(functions);
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}
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} // namespace Sockets
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} // namespace Service
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