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glsl: Implement legacy varyings
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@ -128,6 +128,7 @@ struct Info {
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bool loads_instance_id{};
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bool loads_vertex_id{};
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bool loads_front_face{};
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bool loads_legacy_varyings{};
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bool loads_tess_coord{};
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@ -150,6 +151,7 @@ struct Info {
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bool stores_clip_distance{};
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bool stores_fog_coordinate{};
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bool stores_viewport_mask{};
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bool stores_legacy_varyings{};
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bool stores_tess_level_outer{};
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bool stores_tess_level_inner{};
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