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Make a GPU class in VideoCore to contain the GPU state.
Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
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@ -154,6 +154,8 @@ System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) {
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break;
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}
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gpu_core = std::make_unique<Tegra::GPU>();
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telemetry_session = std::make_unique<Core::TelemetrySession>();
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CoreTiming::Init();
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