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Make a GPU class in VideoCore to contain the GPU state.
Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
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@ -6,10 +6,8 @@
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namespace Tegra {
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namespace Engines {
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namespace Maxwell3D {
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void WriteReg(u32 method, u32 value) {}
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void Maxwell3D::WriteReg(u32 method, u32 value) {}
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} // namespace Maxwell3D
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} // namespace Engines
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} // namespace Tegra
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