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spirv: Add lower fp16 to fp32 pass
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@ -113,20 +113,4 @@ Id EmitUGreaterThanEqual(EmitContext& ctx, Id lhs, Id rhs) {
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return ctx.OpUGreaterThanEqual(ctx.U1, lhs, rhs);
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}
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void EmitLogicalOr(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitLogicalAnd(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitLogicalXor(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitLogicalNot(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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} // namespace Shader::Backend::SPIRV
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