Use spans over guest memory where possible instead of copying data.

This commit is contained in:
Kelebek1
2023-05-29 00:35:51 +01:00
parent 95ceae40e6
commit 6f7cb69c94
22 changed files with 462 additions and 233 deletions

View File

@ -9,6 +9,7 @@
#include "common/settings.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/memory.h"
#include "video_core/dirty_flags.h"
#include "video_core/engines/draw_manager.h"
#include "video_core/engines/maxwell_3d.h"
@ -679,17 +680,14 @@ void Maxwell3D::ProcessCBData(u32 value) {
Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
const GPUVAddr tic_address_gpu{regs.tex_header.Address() +
tic_index * sizeof(Texture::TICEntry)};
Texture::TICEntry tic_entry;
memory_manager.ReadBlockUnsafe(tic_address_gpu, &tic_entry, sizeof(Texture::TICEntry));
return tic_entry;
}
Texture::TSCEntry Maxwell3D::GetTSCEntry(u32 tsc_index) const {
const GPUVAddr tsc_address_gpu{regs.tex_sampler.Address() +
tsc_index * sizeof(Texture::TSCEntry)};
Texture::TSCEntry tsc_entry;
memory_manager.ReadBlockUnsafe(tsc_address_gpu, &tsc_entry, sizeof(Texture::TSCEntry));
return tsc_entry;