Shader: Remove OutputRegisters struct

This commit is contained in:
Yuri Kunde Schlesner
2016-12-17 14:38:03 -08:00
parent 9ea5eacf91
commit 6fa3687afc
4 changed files with 17 additions and 22 deletions

View File

@ -152,8 +152,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
Shader::UnitState shader_unit;
shader_unit.LoadInputVertex(immediate_input, regs.vs.num_input_attributes + 1);
shader_engine->Run(shader_unit, regs.vs.main_offset);
Shader::OutputVertex output_vertex =
shader_unit.output_registers.ToVertex(regs.vs);
auto output_vertex = Shader::OutputVertex::FromRegisters(
shader_unit.registers.output, regs, regs.vs.output_mask);
// Send to renderer
using Pica::Shader::OutputVertex;
@ -291,7 +291,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
shader_engine->Run(shader_unit, regs.vs.main_offset);
// Retrieve vertex from register data
output_vertex = shader_unit.output_registers.ToVertex(regs.vs);
output_vertex = Shader::OutputVertex::FromRegisters(shader_unit.registers.output,
regs, regs.vs.output_mask);
if (is_indexed) {
vertex_cache[vertex_cache_pos] = output_vertex;