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shader: Add NVN storage buffer fallbacks
When we can't track the SSBO origin of a global memory instruction, leave it as a global memory operation and assume these pointers are in the NVN storage buffer slots, then apply a linear search in the shader's runtime.
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@ -162,6 +162,7 @@ struct Info {
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bool uses_atomic_f32x2_min{};
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bool uses_atomic_f32x2_max{};
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bool uses_int64_bit_atomics{};
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bool uses_global_memory{};
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IR::Type used_constant_buffer_types{};
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IR::Type used_storage_buffer_types{};
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