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synced 2025-06-11 13:37:56 -05:00
Settings: eliminate rescaling_factor.
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@ -48,7 +48,6 @@ void LogSettings() {
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log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
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log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue());
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log_setting("Renderer_UseResolutionScaling", values.resolution_setup.GetValue());
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log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue());
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log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue());
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log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue());
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log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
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@ -155,6 +154,7 @@ void UpdateRescalingInfo() {
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info.down_factor = static_cast<f32>(1U << info.down_shift) / info.up_scale;
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info.size_up = info.up_scale * info.up_scale;
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info.size_shift = info.down_shift * 2;
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info.active = info.up_scale != 1 || info.down_shift != 0;
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}
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void RestoreGlobalState(bool is_powered_on) {
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