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shader: Implement CAL inlining function calls
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@ -10,12 +10,14 @@
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namespace Shader::Optimization {
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void DeadCodeEliminationPass(IR::Block& block) {
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void DeadCodeEliminationPass(IR::Program& program) {
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// We iterate over the instructions in reverse order.
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// This is because removing an instruction reduces the number of uses for earlier instructions.
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for (IR::Inst& inst : block | std::views::reverse) {
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if (!inst.HasUses() && !inst.MayHaveSideEffects()) {
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inst.Invalidate();
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for (IR::Block* const block : program.post_order_blocks) {
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for (IR::Inst& inst : block->Instructions() | std::views::reverse) {
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if (!inst.HasUses() && !inst.MayHaveSideEffects()) {
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inst.Invalidate();
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}
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}
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}
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}
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