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shader: Implement DADD
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@ -153,6 +153,14 @@ u64 Value::U64() const {
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return imm_u64;
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}
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f64 Value::F64() const {
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if (IsIdentity()) {
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return inst->Arg(0).F64();
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}
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ValidateAccess(Type::F64);
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return imm_f64;
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}
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bool Value::operator==(const Value& other) const {
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if (type != other.type) {
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return false;
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@ -52,6 +52,7 @@ public:
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[[nodiscard]] u32 U32() const;
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[[nodiscard]] f32 F32() const;
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[[nodiscard]] u64 U64() const;
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[[nodiscard]] f64 F64() const;
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[[nodiscard]] bool operator==(const Value& other) const;
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[[nodiscard]] bool operator!=(const Value& other) const;
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