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memory: Replace all memory hooking with Special regions
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@ -266,7 +266,7 @@ void RendererOpenGL::LoadFBToScreenInfo(const FramebufferInfo& framebuffer_info,
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screen_info.display_texture = screen_info.texture.resource.handle;
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screen_info.display_texcoords = MathUtil::Rectangle<float>(0.f, 0.f, 1.f, 1.f);
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Memory::RasterizerFlushRegion(framebuffer_info.address, size_in_bytes);
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// Memory::RasterizerFlushRegion(framebuffer_info.address, size_in_bytes);
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state.texture_units[0].texture_2d = screen_info.texture.resource.handle;
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state.Apply();
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