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shader: Implement TLD4.PTP
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@ -126,6 +126,7 @@ OPCODE(CompositeExtractF64x4, F64, F64x
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OPCODE(CompositeInsertF64x2, F64x2, F64x2, F64, U32, )
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OPCODE(CompositeInsertF64x3, F64x3, F64x3, F64, U32, )
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OPCODE(CompositeInsertF64x4, F64x4, F64x4, F64, U32, )
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OPCODE(CompositeConstructArrayU32x2, Opaque, U32x2, U32x2, U32x2, U32x2, )
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// Select operations
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OPCODE(SelectU1, U1, U1, U1, U1, )
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