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texture_cache: Use Common::ScratchBuffer for swizzle buffers
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@ -7,6 +7,7 @@
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#include <span>
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#include "common/common_types.h"
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#include "common/scratch_buffer.h"
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#include "video_core/surface.h"
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#include "video_core/texture_cache/image_base.h"
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@ -78,7 +79,7 @@ void ConvertImage(std::span<const u8> input, const ImageInfo& info, std::span<u8
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void SwizzleImage(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr, const ImageInfo& info,
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std::span<const BufferImageCopy> copies, std::span<const u8> memory,
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std::vector<u8>& tmp_buffer);
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Common::ScratchBuffer<u8>& tmp_buffer);
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[[nodiscard]] bool IsBlockLinearSizeCompatible(const ImageInfo& new_info,
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const ImageInfo& overlap_info, u32 new_level,
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