texture_cache: Use Common::ScratchBuffer for swizzle buffers

This commit is contained in:
ameerj
2022-12-25 15:47:41 -05:00
parent 1209d428f1
commit 7584d36922
4 changed files with 12 additions and 10 deletions

View File

@ -7,6 +7,7 @@
#include <span>
#include "common/common_types.h"
#include "common/scratch_buffer.h"
#include "video_core/surface.h"
#include "video_core/texture_cache/image_base.h"
@ -78,7 +79,7 @@ void ConvertImage(std::span<const u8> input, const ImageInfo& info, std::span<u8
void SwizzleImage(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr, const ImageInfo& info,
std::span<const BufferImageCopy> copies, std::span<const u8> memory,
std::vector<u8>& tmp_buffer);
Common::ScratchBuffer<u8>& tmp_buffer);
[[nodiscard]] bool IsBlockLinearSizeCompatible(const ImageInfo& new_info,
const ImageInfo& overlap_info, u32 new_level,