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gpu: Report renderer errors with exceptions
Instead of using a two step initialization to report errors, initialize the GPU renderer and rasterizer on the constructor and report errors through std::runtime_error.
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@ -38,7 +38,7 @@ public:
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~Fermi2D();
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/// Binds a rasterizer to this engine.
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void BindRasterizer(VideoCore::RasterizerInterface& rasterizer);
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void BindRasterizer(VideoCore::RasterizerInterface* rasterizer);
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/// Write the value to the register identified by method.
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void CallMethod(u32 method, u32 method_argument, bool is_last_call) override;
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