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Pica: Rename VertexLoaded breakpoint to VertexShaderInvocation
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@ -44,7 +44,7 @@ QVariant BreakPointModel::data(const QModelIndex& index, int role) const
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{ Pica::DebugContext::Event::PicaCommandProcessed, tr("Pica command processed") },
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{ Pica::DebugContext::Event::IncomingPrimitiveBatch, tr("Incoming primitive batch") },
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{ Pica::DebugContext::Event::FinishedPrimitiveBatch, tr("Finished primitive batch") },
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{ Pica::DebugContext::Event::VertexLoaded, tr("Vertex loaded") },
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{ Pica::DebugContext::Event::VertexShaderInvocation, tr("Vertex shader invocation") },
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{ Pica::DebugContext::Event::IncomingDisplayTransfer, tr("Incoming display transfer") },
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{ Pica::DebugContext::Event::GSPCommandProcessed, tr("GSP command processed") },
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{ Pica::DebugContext::Event::BufferSwapped, tr("Buffers swapped") }
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