GPU: Macros are specific to the Maxwell3D engine, so handle them internally.

This commit is contained in:
Subv
2018-03-18 03:13:22 -05:00
parent 29981fa2eb
commit 7ac8657432
8 changed files with 56 additions and 64 deletions

View File

@ -23,13 +23,6 @@ public:
/// Write the value to the register identified by method.
void WriteReg(u32 method, u32 value);
/**
* Handles a method call to this engine.
* @param method Method to call
* @param parameters Arguments to the method call
*/
void CallMethod(u32 method, const std::vector<u32>& parameters);
/// Register structure of the Maxwell3D engine.
/// TODO(Subv): This structure will need to be made bigger as more registers are discovered.
struct Regs {
@ -166,7 +159,11 @@ public:
INSERT_PADDING_WORDS(7);
} cb_bind[MaxShaderStage];
INSERT_PADDING_WORDS(0x50A);
INSERT_PADDING_WORDS(0x56);
u32 tex_cb_index;
INSERT_PADDING_WORDS(0x4B3);
};
std::array<u32, NUM_REGS> reg_array;
};
@ -201,6 +198,19 @@ public:
private:
MemoryManager& memory_manager;
/// Macro method that is currently being executed / being fed parameters.
u32 executing_macro = 0;
/// Parameters that have been submitted to the macro call so far.
std::vector<u32> macro_params;
/**
* Attempts a method call to this engine. Will return without doing anything if the number of
* parameters doesn't match what is expected for the method.
* @param method Method to call
* @param parameters Arguments to the method call
*/
void AttemptMethodCall(u32 method, const std::vector<u32>& parameters);
/// Handles a write to the QUERY_GET register.
void ProcessQueryGet();
@ -234,6 +244,7 @@ ASSERT_REG_POSITION(vertex_array_limit[0], 0x7C0);
ASSERT_REG_POSITION(shader_config[0], 0x800);
ASSERT_REG_POSITION(const_buffer, 0x8E0);
ASSERT_REG_POSITION(cb_bind[0], 0x904);
ASSERT_REG_POSITION(tex_cb_index, 0x982);
#undef ASSERT_REG_POSITION