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shader: Implement SULD and SUST
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@ -43,11 +43,13 @@ static_assert(sizeof(FpControl) <= sizeof(u32));
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union TextureInstInfo {
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u32 raw;
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BitField<0, 8, TextureType> type;
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BitField<8, 1, u32> has_bias;
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BitField<9, 1, u32> has_lod_clamp;
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BitField<10, 1, u32> relaxed_precision;
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BitField<11, 2, u32> gather_component;
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BitField<13, 2, u32> num_derivates;
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BitField<8, 1, u32> is_depth;
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BitField<9, 1, u32> has_bias;
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BitField<10, 1, u32> has_lod_clamp;
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BitField<11, 1, u32> relaxed_precision;
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BitField<12, 2, u32> gather_component;
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BitField<14, 2, u32> num_derivates;
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BitField<16, 3, ImageFormat> image_format;
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};
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static_assert(sizeof(TextureInstInfo) <= sizeof(u32));
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