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shader: Implement R2P
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@ -115,6 +115,7 @@ OPCODE(CompositeInsertF64x3, F64x3, F64x
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OPCODE(CompositeInsertF64x4, F64x4, F64x4, F64, U32, )
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// Select operations
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OPCODE(SelectU1, U1, U1, U1, U1, )
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OPCODE(SelectU8, U8, U1, U8, U8, )
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OPCODE(SelectU16, U16, U1, U16, U16, )
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OPCODE(SelectU32, U32, U1, U32, U32, )
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