mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2025-06-17 01:28:05 -05:00
shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
This commit is contained in:
@ -300,7 +300,7 @@ private:
|
||||
void DefineAttributeMemAccess(const Info& info);
|
||||
void DefineGlobalMemoryFunctions(const Info& info);
|
||||
|
||||
void DefineInputs(const Info& info);
|
||||
void DefineInputs(const IR::Program& program);
|
||||
void DefineOutputs(const IR::Program& program);
|
||||
};
|
||||
|
||||
|
Reference in New Issue
Block a user