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shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
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@ -34,6 +34,7 @@ struct Profile {
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bool support_demote_to_helper_invocation{};
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bool support_int64_atomics{};
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bool support_derivative_control{};
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bool support_geometry_shader_passthrough{};
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bool support_gl_nv_gpu_shader_5{};
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bool support_gl_amd_gpu_shader_half_float{};
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bool support_gl_texture_shadow_lod{};
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