shader: Rework varyings and implement passthrough geometry shaders

Put all varyings into a single std::bitset with helpers to access it.

Implement passthrough geometry shaders using host's.
This commit is contained in:
ReinUsesLisp
2021-06-24 02:41:09 -03:00
committed by ameerj
parent 4f052a1f39
commit 7dafa96ab5
29 changed files with 351 additions and 337 deletions

View File

@ -10,6 +10,7 @@
#include <vector>
#include "common/common_types.h"
#include "shader_recompiler/varying_state.h"
namespace Shader {
@ -60,7 +61,7 @@ struct TransformFeedbackVarying {
struct RuntimeInfo {
std::array<AttributeType, 32> generic_input_types{};
std::bitset<32> previous_stage_stores_generic{};
VaryingState previous_stage_stores;
bool convert_depth_mode{};
bool force_early_z{};