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Accuracy Normal: reduce accuracy further for perf improvements in Project Lime
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@ -64,19 +64,24 @@ public:
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}
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void SignalFence(std::function<void()>&& func) {
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bool delay_fence = Settings::IsGPULevelHigh();
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if constexpr (!can_async_check) {
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TryReleasePendingFences<false>();
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}
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std::function<void()> callback = std::move(func);
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const bool should_flush = ShouldFlush();
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CommitAsyncFlushes();
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TFence new_fence = CreateFence(!should_flush);
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if constexpr (can_async_check) {
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guard.lock();
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}
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if (delay_fence) {
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uncommitted_operations.emplace_back(std::move(func));
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}
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pending_operations.emplace_back(std::move(uncommitted_operations));
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QueueFence(new_fence);
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callback();
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if (!delay_fence) {
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func();
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}
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fences.push(std::move(new_fence));
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if (should_flush) {
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rasterizer.FlushCommands();
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