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shader: Implement Int32 SUATOM/SURED
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@ -160,6 +160,7 @@ struct Info {
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bool uses_derivatives{};
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bool uses_typeless_image_reads{};
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bool uses_typeless_image_writes{};
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bool uses_image_buffers{};
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bool uses_shared_increment{};
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bool uses_shared_decrement{};
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bool uses_global_increment{};
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@ -173,6 +174,7 @@ struct Info {
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bool uses_atomic_f32x2_max{};
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bool uses_int64_bit_atomics{};
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bool uses_global_memory{};
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bool uses_atomic_image_u32{};
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IR::Type used_constant_buffer_types{};
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IR::Type used_storage_buffer_types{};
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