Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.

This commit is contained in:
Morph
2020-02-23 19:01:17 -05:00
parent 969357af1a
commit 7ee6065178
16 changed files with 245 additions and 35 deletions

View File

@ -38,7 +38,7 @@ OGLSampler SamplerCacheOpenGL::CreateSampler(const Tegra::Texture::TSCEntry& tsc
glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY, tsc.GetMaxAnisotropy());
} else if (GLAD_GL_EXT_texture_filter_anisotropic) {
glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, tsc.GetMaxAnisotropy());
} else if (tsc.GetMaxAnisotropy() != 1) {
} else {
LOG_WARNING(Render_OpenGL, "Anisotropy not supported by host GPU driver");
}