mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2025-06-18 12:28:15 -05:00
hle: vi: Integrate new NVFlinger and HosBinderDriverServer service.
This commit is contained in:
@ -1,6 +1,5 @@
|
||||
// Copyright 2018 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
|
||||
#include <algorithm>
|
||||
#include <optional>
|
||||
@ -16,8 +15,11 @@
|
||||
#include "core/hle/kernel/k_readable_event.h"
|
||||
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
|
||||
#include "core/hle/service/nvdrv/nvdrv.h"
|
||||
#include "core/hle/service/nvflinger/buffer_queue.h"
|
||||
#include "core/hle/service/nvflinger/buffer_item_consumer.h"
|
||||
#include "core/hle/service/nvflinger/buffer_queue_core.h"
|
||||
#include "core/hle/service/nvflinger/hos_binder_driver_server.h"
|
||||
#include "core/hle/service/nvflinger/nvflinger.h"
|
||||
#include "core/hle/service/nvflinger/ui/graphic_buffer.h"
|
||||
#include "core/hle/service/vi/display/vi_display.h"
|
||||
#include "core/hle/service/vi/layer/vi_layer.h"
|
||||
#include "video_core/gpu.h"
|
||||
@ -53,13 +55,14 @@ void NVFlinger::SplitVSync(std::stop_token stop_token) {
|
||||
}
|
||||
}
|
||||
|
||||
NVFlinger::NVFlinger(Core::System& system_)
|
||||
: system(system_), service_context(system_, "nvflinger") {
|
||||
displays.emplace_back(0, "Default", service_context, system);
|
||||
displays.emplace_back(1, "External", service_context, system);
|
||||
displays.emplace_back(2, "Edid", service_context, system);
|
||||
displays.emplace_back(3, "Internal", service_context, system);
|
||||
displays.emplace_back(4, "Null", service_context, system);
|
||||
NVFlinger::NVFlinger(Core::System& system_, HosBinderDriverServer& hos_binder_driver_server_)
|
||||
: system(system_), service_context(system_, "nvflinger"),
|
||||
hos_binder_driver_server(hos_binder_driver_server_) {
|
||||
displays.emplace_back(0, "Default", hos_binder_driver_server, service_context, system);
|
||||
displays.emplace_back(1, "External", hos_binder_driver_server, service_context, system);
|
||||
displays.emplace_back(2, "Edid", hos_binder_driver_server, service_context, system);
|
||||
displays.emplace_back(3, "Internal", hos_binder_driver_server, service_context, system);
|
||||
displays.emplace_back(4, "Null", hos_binder_driver_server, service_context, system);
|
||||
guard = std::make_shared<std::mutex>();
|
||||
|
||||
// Schedule the screen composition events
|
||||
@ -83,12 +86,15 @@ NVFlinger::NVFlinger(Core::System& system_)
|
||||
}
|
||||
|
||||
NVFlinger::~NVFlinger() {
|
||||
for (auto& buffer_queue : buffer_queues) {
|
||||
buffer_queue->Disconnect();
|
||||
}
|
||||
if (!system.IsMulticore()) {
|
||||
system.CoreTiming().UnscheduleEvent(composition_event, 0);
|
||||
}
|
||||
|
||||
for (auto& display : displays) {
|
||||
for (size_t layer = 0; layer < display.GetNumLayers(); ++layer) {
|
||||
display.GetLayer(layer).Core().NotifyShutdown();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void NVFlinger::SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance) {
|
||||
@ -125,10 +131,8 @@ std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
|
||||
}
|
||||
|
||||
void NVFlinger::CreateLayerAtId(VI::Display& display, u64 layer_id) {
|
||||
const u32 buffer_queue_id = next_buffer_queue_id++;
|
||||
buffer_queues.emplace_back(
|
||||
std::make_unique<BufferQueue>(system.Kernel(), buffer_queue_id, layer_id, service_context));
|
||||
display.CreateLayer(layer_id, *buffer_queues.back());
|
||||
const auto buffer_id = next_buffer_queue_id++;
|
||||
display.CreateLayer(layer_id, buffer_id);
|
||||
}
|
||||
|
||||
void NVFlinger::CloseLayer(u64 layer_id) {
|
||||
@ -147,7 +151,7 @@ std::optional<u32> NVFlinger::FindBufferQueueId(u64 display_id, u64 layer_id) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
return layer->GetBufferQueue().GetId();
|
||||
return layer->GetBinderId();
|
||||
}
|
||||
|
||||
Kernel::KReadableEvent* NVFlinger::FindVsyncEvent(u64 display_id) {
|
||||
@ -161,18 +165,6 @@ Kernel::KReadableEvent* NVFlinger::FindVsyncEvent(u64 display_id) {
|
||||
return &display->GetVSyncEvent();
|
||||
}
|
||||
|
||||
BufferQueue* NVFlinger::FindBufferQueue(u32 id) {
|
||||
const auto lock_guard = Lock();
|
||||
const auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(),
|
||||
[id](const auto& queue) { return queue->GetId() == id; });
|
||||
|
||||
if (itr == buffer_queues.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return itr->get();
|
||||
}
|
||||
|
||||
VI::Display* NVFlinger::FindDisplay(u64 display_id) {
|
||||
const auto itr =
|
||||
std::find_if(displays.begin(), displays.end(),
|
||||
@ -246,23 +238,22 @@ void NVFlinger::Compose() {
|
||||
|
||||
// TODO(Subv): Support more than 1 layer.
|
||||
VI::Layer& layer = display.GetLayer(0);
|
||||
auto& buffer_queue = layer.GetBufferQueue();
|
||||
|
||||
// Search for a queued buffer and acquire it
|
||||
auto buffer = buffer_queue.AcquireBuffer();
|
||||
android::BufferItem buffer{};
|
||||
const auto status = layer.GetConsumer().AcquireBuffer(&buffer, 0, false);
|
||||
|
||||
if (!buffer) {
|
||||
if (status != android::Status::NoError) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto& igbp_buffer = buffer->get().igbp_buffer;
|
||||
const auto& igbp_buffer = *buffer.graphic_buffer;
|
||||
|
||||
if (!system.IsPoweredOn()) {
|
||||
return; // We are likely shutting down
|
||||
}
|
||||
|
||||
auto& gpu = system.GPU();
|
||||
const auto& multi_fence = buffer->get().multi_fence;
|
||||
const auto& multi_fence = buffer.fence;
|
||||
guard->unlock();
|
||||
for (u32 fence_id = 0; fence_id < multi_fence.num_fences; fence_id++) {
|
||||
const auto& fence = multi_fence.fences[fence_id];
|
||||
@ -278,12 +269,18 @@ void NVFlinger::Compose() {
|
||||
auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>("/dev/nvdisp_disp0");
|
||||
ASSERT(nvdisp);
|
||||
|
||||
nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.external_format,
|
||||
igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride,
|
||||
buffer->get().transform, buffer->get().crop_rect);
|
||||
Common::Rectangle<int> crop_rect{
|
||||
static_cast<int>(buffer.crop.Left()), static_cast<int>(buffer.crop.Top()),
|
||||
static_cast<int>(buffer.crop.Right()), static_cast<int>(buffer.crop.Bottom())};
|
||||
|
||||
swap_interval = buffer->get().swap_interval;
|
||||
buffer_queue.ReleaseBuffer(buffer->get().slot);
|
||||
nvdisp->flip(igbp_buffer.BufferId(), igbp_buffer.Offset(), igbp_buffer.ExternalFormat(),
|
||||
igbp_buffer.Width(), igbp_buffer.Height(), igbp_buffer.Stride(),
|
||||
static_cast<android::BufferTransformFlags>(buffer.transform), crop_rect);
|
||||
|
||||
swap_interval = buffer.swap_interval;
|
||||
|
||||
auto fence = android::Fence::NoFence();
|
||||
layer.GetConsumer().ReleaseBuffer(buffer, fence);
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user