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Added RGBA5551 compatibility in the rasterizer
This allows Virtual Console games to display properly.
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@ -46,7 +46,7 @@ struct Regs {
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"Structure size and register block length don't match")
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#endif
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// All of those formats are described in reverse byte order, since the 3DS is little-endian.
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// Components are laid out in reverse byte order, most significant bits first.
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enum class PixelFormat : u32 {
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RGBA8 = 0,
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RGB8 = 1,
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