mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2025-06-10 16:47:56 -05:00
nvnflinger: fix name
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@ -30,7 +30,7 @@
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/hle/service/ipc_helpers.h"
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#include "core/hle/service/ns/ns.h"
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#include "core/hle/service/nvflinger/nvflinger.h"
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#include "core/hle/service/nvnflinger/nvnflinger.h"
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#include "core/hle/service/pm/pm.h"
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#include "core/hle/service/server_manager.h"
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#include "core/hle/service/sm/sm.h"
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@ -251,10 +251,9 @@ IDebugFunctions::IDebugFunctions(Core::System& system_)
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IDebugFunctions::~IDebugFunctions() = default;
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ISelfController::ISelfController(Core::System& system_, NVFlinger::NVFlinger& nvflinger_)
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: ServiceFramework{system_, "ISelfController"}, nvflinger{nvflinger_}, service_context{
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system,
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"ISelfController"} {
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ISelfController::ISelfController(Core::System& system_, Nvnflinger::Nvnflinger& nvnflinger_)
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: ServiceFramework{system_, "ISelfController"}, nvnflinger{nvnflinger_},
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service_context{system, "ISelfController"} {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, &ISelfController::Exit, "Exit"},
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@ -470,8 +469,8 @@ void ISelfController::CreateManagedDisplayLayer(HLERequestContext& ctx) {
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// TODO(Subv): Find out how AM determines the display to use, for now just
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// create the layer in the Default display.
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const auto display_id = nvflinger.OpenDisplay("Default");
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const auto layer_id = nvflinger.CreateLayer(*display_id);
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const auto display_id = nvnflinger.OpenDisplay("Default");
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const auto layer_id = nvnflinger.CreateLayer(*display_id);
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IPC::ResponseBuilder rb{ctx, 4};
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rb.Push(ResultSuccess);
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@ -488,8 +487,8 @@ void ISelfController::CreateManagedDisplaySeparableLayer(HLERequestContext& ctx)
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// Outputting 1 layer id instead of the expected 2 has not been observed to cause any adverse
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// side effects.
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// TODO: Support multiple layers
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const auto display_id = nvflinger.OpenDisplay("Default");
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const auto layer_id = nvflinger.CreateLayer(*display_id);
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const auto display_id = nvnflinger.OpenDisplay("Default");
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const auto layer_id = nvnflinger.CreateLayer(*display_id);
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IPC::ResponseBuilder rb{ctx, 4};
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rb.Push(ResultSuccess);
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@ -1826,7 +1825,7 @@ void IApplicationFunctions::PrepareForJit(HLERequestContext& ctx) {
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rb.Push(ResultSuccess);
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}
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void LoopProcess(NVFlinger::NVFlinger& nvflinger, Core::System& system) {
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void LoopProcess(Nvnflinger::Nvnflinger& nvnflinger, Core::System& system) {
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auto message_queue = std::make_shared<AppletMessageQueue>(system);
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// Needed on game boot
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message_queue->PushMessage(AppletMessageQueue::AppletMessage::FocusStateChanged);
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@ -1834,9 +1833,9 @@ void LoopProcess(NVFlinger::NVFlinger& nvflinger, Core::System& system) {
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auto server_manager = std::make_unique<ServerManager>(system);
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server_manager->RegisterNamedService(
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"appletAE", std::make_shared<AppletAE>(nvflinger, message_queue, system));
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"appletAE", std::make_shared<AppletAE>(nvnflinger, message_queue, system));
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server_manager->RegisterNamedService(
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"appletOE", std::make_shared<AppletOE>(nvflinger, message_queue, system));
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"appletOE", std::make_shared<AppletOE>(nvnflinger, message_queue, system));
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server_manager->RegisterNamedService("idle:sys", std::make_shared<IdleSys>(system));
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server_manager->RegisterNamedService("omm", std::make_shared<OMM>(system));
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server_manager->RegisterNamedService("spsm", std::make_shared<SPSM>(system));
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