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shader: Implement SampleMask
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@ -118,6 +118,7 @@ struct Info {
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bool loads_indexed_attributes{};
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std::array<bool, 8> stores_frag_color{};
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bool stores_sample_mask{};
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bool stores_frag_depth{};
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std::array<bool, 32> stores_generics{};
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bool stores_position{};
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