video_core: simplify accelerated surface fetch and crop handling between APIs

This commit is contained in:
Liam
2024-01-03 22:46:59 -05:00
parent 7cc7d027f7
commit 80de01a5b4
18 changed files with 262 additions and 316 deletions

View File

@ -155,12 +155,6 @@ public:
virtual void AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
std::span<const u8> memory) = 0;
/// Attempt to use a faster method to display the framebuffer to screen
[[nodiscard]] virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& config,
DAddr framebuffer_addr, u32 pixel_stride) {
return false;
}
/// Initialize disk cached resources for the game being emulated
virtual void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
const DiskResourceLoadCallback& callback) {}