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video_core: simplify accelerated surface fetch and crop handling between APIs
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@ -155,12 +155,6 @@ public:
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virtual void AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
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std::span<const u8> memory) = 0;
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/// Attempt to use a faster method to display the framebuffer to screen
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[[nodiscard]] virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& config,
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DAddr framebuffer_addr, u32 pixel_stride) {
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return false;
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}
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/// Initialize disk cached resources for the game being emulated
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virtual void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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const DiskResourceLoadCallback& callback) {}
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