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glsl: Reorganize backend code, remove unneeded [[maybe_unused]]
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string_view>
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#include "shader_recompiler/backend/glsl/emit_context.h"
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/exception.h"
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namespace Shader::Backend::GLSL {
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void EmitJoin(EmitContext&) {
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throw NotImplementedException("Join shouldn't be emitted");
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}
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void EmitDemoteToHelperInvocation(EmitContext& ctx,
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[[maybe_unused]] std::string_view continue_label) {
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ctx.Add("discard;");
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}
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} // namespace Shader::Backend::GLSL
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