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Dynamically decide handheld variant based on supported npad id priority
Kirby input still doesn't work, should fix a lot of other games
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@ -347,6 +347,8 @@ private:
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}
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void StartSixAxisSensor(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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auto handle = rp.PopRaw<u32>();
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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LOG_WARNING(Service_HID, "(STUBBED) called");
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@ -539,6 +541,8 @@ private:
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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LOG_WARNING(Service_HID, "(STUBBED) called");
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applet_resource->GetController<Controller_NPad>(HidController::NPad)
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.SetHandheldActiviationMode(mode);
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}
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void GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx) {
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