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shader: Primitive Vulkan integration
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27
src/shader_recompiler/recompiler.cpp
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27
src/shader_recompiler/recompiler.cpp
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <vector>
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#include "common/common_types.h"
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/frontend/maxwell/control_flow.h"
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#include "shader_recompiler/frontend/maxwell/program.h"
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#include "shader_recompiler/object_pool.h"
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#include "shader_recompiler/recompiler.h"
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namespace Shader {
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std::pair<Info, std::vector<u32>> RecompileSPIRV(Environment& env, u32 start_address) {
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ObjectPool<Maxwell::Flow::Block> flow_block_pool;
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ObjectPool<IR::Inst> inst_pool;
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ObjectPool<IR::Block> block_pool;
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Maxwell::Flow::CFG cfg{env, flow_block_pool, start_address};
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IR::Program program{Maxwell::TranslateProgram(inst_pool, block_pool, env, cfg)};
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return {std::move(program.info), Backend::SPIRV::EmitSPIRV(env, program)};
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}
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} // namespace Shader
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