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emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia
Fix regression on Fire Emblem: Three Houses when using native fp16.
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@ -58,6 +58,8 @@ struct Profile {
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bool has_broken_unsigned_image_offsets{};
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/// Signed instructions with unsigned data types are misinterpreted
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bool has_broken_signed_operations{};
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/// Float controls break when fp16 is enabled
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bool has_broken_fp16_float_controls{};
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/// Dynamic vec4 indexing is broken on some OpenGL drivers
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bool has_gl_component_indexing_bug{};
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/// The precise type qualifier is broken in the fragment stage of some drivers
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