GPU: Store shader constbuffer bindings in the GPU state.

This commit is contained in:
Subv
2018-03-17 17:06:23 -05:00
parent 66dae22790
commit 88698c156f
2 changed files with 61 additions and 5 deletions

View File

@ -39,6 +39,8 @@ public:
static constexpr size_t NumVertexArrays = 32;
static constexpr size_t MaxShaderProgram = 6;
static constexpr size_t MaxShaderType = 5;
// Maximum number of const buffers per shader stage.
static constexpr size_t MaxConstBuffers = 16;
enum class QueryMode : u32 {
Write = 0,
@ -146,12 +148,18 @@ public:
u32 cb_address_low;
u32 cb_pos;
u32 cb_data[NumCBData];
GPUVAddr BufferAddress() const {
return static_cast<GPUVAddr>(
(static_cast<GPUVAddr>(cb_address_high) << 32) | cb_address_low);
}
} const_buffer;
INSERT_PADDING_WORDS(0x10);
struct {
union {
u32 raw_config;
BitField<0, 1, u32> valid;
BitField<4, 5, u32> index;
};
@ -167,14 +175,25 @@ public:
static_assert(sizeof(Regs) == Regs::NUM_REGS * sizeof(u32), "Maxwell3D Regs has wrong size");
struct State {
struct ShaderInfo {
struct ConstBufferInfo {
GPUVAddr address;
u32 index;
u32 size;
bool enabled;
};
struct ShaderProgramInfo {
Regs::ShaderType type;
Regs::ShaderProgram program;
GPUVAddr address;
GPUVAddr cb_address;
};
std::array<ShaderInfo, Regs::MaxShaderProgram> shaders;
struct ShaderStageInfo {
std::array<ConstBufferInfo, Regs::MaxConstBuffers> const_buffers;
};
std::array<ShaderStageInfo, Regs::MaxShaderType> shader_stages;
std::array<ShaderProgramInfo, Regs::MaxShaderProgram> shader_programs;
};
State state{};
@ -185,6 +204,9 @@ private:
/// Handles a write to the QUERY_GET register.
void ProcessQueryGet();
/// Handles a write to the CB_BIND register.
void ProcessCBBind(Regs::ShaderType stage);
/// Handles a write to the VERTEX_END_GL register, triggering a draw.
void DrawArrays();