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https://github.com/yuzu-emu/yuzu.git
synced 2025-06-25 15:27:55 -05:00
Change NULLs to nullptrs.
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@ -22,7 +22,7 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) {
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// Compile Vertex Shader
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DEBUG_LOG(GPU, "Compiling vertex shader.");
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glShaderSource(vertex_shader_id, 1, &vertex_shader, NULL);
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glShaderSource(vertex_shader_id, 1, &vertex_shader, nullptr);
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glCompileShader(vertex_shader_id);
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// Check Vertex Shader
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@ -31,14 +31,14 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) {
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if (info_log_length > 1) {
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std::vector<char> vertex_shader_error(info_log_length);
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glGetShaderInfoLog(vertex_shader_id, info_log_length, NULL, &vertex_shader_error[0]);
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glGetShaderInfoLog(vertex_shader_id, info_log_length, nullptr, &vertex_shader_error[0]);
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DEBUG_LOG(GPU, "%s", &vertex_shader_error[0]);
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}
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// Compile Fragment Shader
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DEBUG_LOG(GPU, "Compiling fragment shader.");
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glShaderSource(fragment_shader_id, 1, &fragment_shader, NULL);
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glShaderSource(fragment_shader_id, 1, &fragment_shader, nullptr);
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glCompileShader(fragment_shader_id);
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// Check Fragment Shader
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@ -47,7 +47,7 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) {
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if (info_log_length > 1) {
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std::vector<char> fragment_shader_error(info_log_length);
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glGetShaderInfoLog(fragment_shader_id, info_log_length, NULL, &fragment_shader_error[0]);
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glGetShaderInfoLog(fragment_shader_id, info_log_length, nullptr, &fragment_shader_error[0]);
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DEBUG_LOG(GPU, "%s", &fragment_shader_error[0]);
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}
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@ -65,7 +65,7 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) {
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if (info_log_length > 1) {
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std::vector<char> program_error(info_log_length);
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glGetProgramInfoLog(program_id, info_log_length, NULL, &program_error[0]);
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glGetProgramInfoLog(program_id, info_log_length, nullptr, &program_error[0]);
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DEBUG_LOG(GPU, "%s", &program_error[0]);
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}
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