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glasm: Support textures used in more than one stage
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@ -312,8 +312,8 @@ std::string_view StageHeader(Stage stage) {
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}
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} // Anonymous namespace
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std::string EmitGLASM(const Profile&, IR::Program& program, Bindings&) {
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EmitContext ctx{program};
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std::string EmitGLASM(const Profile&, IR::Program& program, Bindings& bindings) {
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EmitContext ctx{program, bindings};
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Precolor(ctx, program);
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EmitCode(ctx, program);
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std::string header{StageHeader(program.stage)};
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