shader: Fix F2I

This commit is contained in:
FernandoS27
2021-03-24 00:02:30 +01:00
committed by ameerj
parent 68a9505d8a
commit 8cb9443cb9
10 changed files with 147 additions and 9 deletions

View File

@ -731,6 +731,24 @@ F16F32F64 IREmitter::FPSaturate(const F16F32F64& value) {
}
}
F16F32F64 IREmitter::FPClamp(const F16F32F64& value, const F16F32F64& min_value,
const F16F32F64& max_value) {
if (value.Type() != min_value.Type() || value.Type() != max_value.Type()) {
throw InvalidArgument("Mismatching types {}, {}, and {}", value.Type(), min_value.Type(),
max_value.Type());
}
switch (value.Type()) {
case Type::F16:
return Inst<F16>(Opcode::FPClamp16, value, min_value, max_value);
case Type::F32:
return Inst<F32>(Opcode::FPClamp32, value, min_value, max_value);
case Type::F64:
return Inst<F64>(Opcode::FPClamp64, value, min_value, max_value);
default:
ThrowInvalidType(value.Type());
}
}
F16F32F64 IREmitter::FPRoundEven(const F16F32F64& value, FpControl control) {
switch (value.Type()) {
case Type::F16:

View File

@ -147,6 +147,7 @@ public:
[[nodiscard]] F32F64 FPRecipSqrt(const F32F64& value);
[[nodiscard]] F32 FPSqrt(const F32& value);
[[nodiscard]] F16F32F64 FPSaturate(const F16F32F64& value);
[[nodiscard]] F16F32F64 FPClamp(const F16F32F64& value, const F16F32F64& min_value, const F16F32F64& max_value);
[[nodiscard]] F16F32F64 FPRoundEven(const F16F32F64& value, FpControl control = {});
[[nodiscard]] F16F32F64 FPFloor(const F16F32F64& value, FpControl control = {});
[[nodiscard]] F16F32F64 FPCeil(const F16F32F64& value, FpControl control = {});

View File

@ -192,6 +192,9 @@ OPCODE(FPLog2, F32, F32,
OPCODE(FPSaturate16, F16, F16, )
OPCODE(FPSaturate32, F32, F32, )
OPCODE(FPSaturate64, F64, F64, )
OPCODE(FPClamp16, F16, F16, F16, F16, )
OPCODE(FPClamp32, F32, F32, F32, F32, )
OPCODE(FPClamp64, F64, F64, F64, F64, )
OPCODE(FPRoundEven16, F16, F16, )
OPCODE(FPRoundEven32, F32, F32, )
OPCODE(FPRoundEven64, F64, F64, )